Softonic review

Underward Review: Cooperative Quarantine Horror for Tactical Teams

Underward by Intense Co., Ltd. is a cooperative adventure on PlayStation 5 that places investigators in a sealed underground quarantine facility. Players navigate dangerous corridors to locate sealed test-subject capsules while avoiding deadly creatures, using stealth and close coordination to survive. The game emphasizes team-based extraction, careful resource use, and high-stakes runs. It is aimed at players who prefer tense cooperative horror and tactical, high-difficulty challenges.

This is a team-first investigation-driven descent

In this game, you play as investigators who descend through a quarantined underground complex to find and extract sealed test-subject monsters. The loop centers on exploration, evasion, and retrieval across labyrinthine floors. The experience supports 1–4 players, and solo play is explicitly an ultra-high-difficulty stealth challenge, which positions the title toward groups that accept steep tactical demands.

Multiplayer forces literal cooperation and local communication

In this game, cooperative mechanics require close coordination. The Connected Carry system makes moving heavy capsules a shared, physical task that speeds the team only when coordinated. Proximity-based voice chat localizes speech and rewards tactical quiet, because creatures hunt by both sound and sight. Players who enjoy squad planning and audible stealth get the most from this setup.

Audio and aesthetic design intensify claustrophobic exploration

In this game, the presentation leans into a found-footage aesthetic that tightens corridors and sightlines. Environments read as underground hospital wards and quarantine rooms, with procedural layout variation that changes each run. Sound design is consequential since monsters respond to audio, so ambient cues and player noise shape outcomes more than flashy visuals do.

Runs trade high risk for randomized rewards and repeat value

In this game, progression ties directly to risky descents. Floors are procedurally generated and the Supply Machine converts mission rewards into randomized utility items, creating variety between runs. A total team wipe causes loss of run items and progress, which raises the stakes and makes successful deep dives meaningful for players who accept tension-heavy, repeat sessions. The setup invites comparison to Lethal Company and Phasmophobia for cooperative horror seekers.

Underward is a demanding, team-focused pick for cooperative horror fans

Underward is a challenging choice for players who enjoy tactical, tension-rich cooperative runs. The design rewards teams that plan and communicate, while solo attempts are markedly punishing. Expect each session to require deliberate pacing and risk assessment rather than casual play. For groups seeking coordinated stealth and high-stakes extraction, the game is worth trying.

  • Pros

    • Connected Carry forces true physical teamwork during extractions
    • Proximity voice chat makes communication tactical and localized
    • Procedurally generated floors keep layout and hazard placement unpredictable
    • Supply Machine offers randomized utility items to vary runs
  • Cons

    • Solo play is an ultra-high-difficulty stealth challenge
    • Total team wipe removes run items and progress
    • Stealth-heavy design may frustrate action-oriented players
 0/1

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